privateHashMap<UUID,List<Entry<Integer,ItemStack>>>toBeKeeped=newHashMap<UUID,List<Entry<Integer,ItemStack>>>();//will reset if player didnt respawn in time
sendCooldownMessage(player,ADMain.prefix+ChatColor.BLUE+"Item is in the filter list! You will not be able to drop items the filtered list until you remove it with /antidrop remove.");
sendCooldownMessage(player,ADMain.prefix+ChatColor.BLUE+"Slot is locked! If you want to unlock it, do /antidrop lockslot and click on the slot you want to unlock.");
sendCooldownMessage(player,ADMain.prefix+ChatColor.BLUE+"Item is in the filter list! You will not be able to remove the items in the filtered list from inventory until you remove it with /antidrop remove.");
sendCooldownMessage(player,ADMain.prefix+ChatColor.BLUE+"Slot is locked! If you want to unlock it, do /antidrop lockslot and click on the slot you want to unlock.");